VR and Somatosensory Technology-Integrated Immersive Teaching Interaction System Design

Authors

  • Xinyi Li

DOI:

https://doi.org/10.54097/h12x9n97

Keywords:

Virtual reality technology, Curriculum reform, Teaching interaction system, Digital media art design, Artificial intelligence

Abstract

The contemporary traditional teaching model dominated by teacher lectures can no longer fully meet the rapidly evolving educational needs in the information age. Teaching is confined to textbook materials, unable to keep pace with the times or align with application environments and job requirements, thereby affecting students' future employment scenarios. Passive learning also diminishes students' interest and reduces teaching quality. This paper designs and applies a VR-based intelligent somatosensory teaching interaction system to create a virtual immersive learning environment, enabling students to experience application scenarios firsthand, satisfying their psychological and interactive needs, and thus influencing their external behaviors. At the same time, the system can generate diverse teaching scenarios, replacing multiple experimental environments and meeting the teaching needs of various disciplines, which holds practical significance for future real-world teaching applications.

Downloads

Download data is not yet available.

References

[1] Ban Rui, Ding Dandan, Zhang Mingmin, Shen Huaqing. Design and implementation of online interactive educational games based on motion sensing [J]. Journal of System Simulation, 2017, 29(11): 2890-2897.

[2] Lu Wen, Ou Da, Ya Rou. Interactive game design of phoenix blue calico based on motion-sensing technology [J/OL]. Packaging Engineering: 1-10 [2021-11-03].

[3] Yuze Dan, Zhenjiang Shen, Jianqiang Xiao, Yiyun Zhu, Ling Huang, Jun Zhou. HoloDesigner: A mixed reality tool for on-site design [J]. Automation in Construction, Volume 129, 2021, 103808, ISSN 0926-5805.

[4] Cui Yihe. Design and research of a virtual pottery experience system based on Unity 3D [D]. Xidian University, 2021. DOI: 10.27389/d.cnki.gxadu.2021.003161.

[5] Xue Feiyue. Design and research of immersive virtual simulation resources based on haptic feedback [D]. Central China Normal University, 2018.

[6] Lin Jing, Zhang Chenchen, Tan Xin. Innovative design of AI-integrated digital twins for adolescent aesthetic education [J]. Packaging Engineering, 2024, 45(04): 466-477. DOI: 10.19554/j.cnki.1001-3563.2024.04.052

Downloads

Published

21-11-2025

Issue

Section

Articles

How to Cite

Li, X. (2025). VR and Somatosensory Technology-Integrated Immersive Teaching Interaction System Design. International Journal of Education and Social Development, 5(1), 222-226. https://doi.org/10.54097/h12x9n97